/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * JavaWorld Library, Copyright 2011 Bryan Chadwick * * * * FILE: ./world/sound/test/MousePointsSoundWorld.java * * * * This file is part of JavaWorld. * * * * JavaWorld is free software: you can redistribute it and/or * * modify it under the terms of the GNU General Public License * * as published by the Free Software Foundation, either version * * 3 of the License, or (at your option) any later version. * * * * JavaWorld is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with JavaWorld. If not, see <http://www.gnu.org/licenses/>. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ package world.sound.test; import image.*; import world.sound.SoundWorld; import world.sound.tunes.Note; // Mouse SoundWorld point/click Test (with sounds) public class MousePointsSoundWorld extends SoundWorld{ // Simple Main Program public static void main(String[] args) { new MousePointsSoundWorld().bigBang(); } // The inner Scene Scene scene = new EmptyScene(200, 200); // The current pitch to be played int pitch = NoteDownC; // Create a new World MousePointsSoundWorld(){} // Draw by returning the inner Scene public Scene onDraw(){ return this.scene; } // On a mouse click add a circle to the inner Scene, increment the // current pitch and play a short note public void onMouse(int x, int y, String me){ if(me.equals("button-down")){ this.pitch++; this.tickTunes.addNote(WOOD_BLOCK, new Note(this.pitch, 1)); this.scene = this.scene.placeImage( new Circle(20, "solid", "red") .overlay(new Circle(20, "outline", "black")), x, y); } } }