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public interface LastScene
An interface that represents a function that draws the given
    World into/as a Scene after/when the World/Animation/Game
    has ended. See also, StopWhen.
| Method Summary | |
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 Scene | 
apply(World<?> w)
Apply this function to draw the World into/as a Scene when the World/Animation/Game has ended.  | 
| Method Detail | 
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Scene apply(World<?> w)
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