universe.world
Interface LastScene


public interface LastScene

An interface that represents a function that draws the given World into/as a Scene after/when the World/Animation/Game has ended. See also, StopWhen.


Method Summary
 Scene apply(World<?> w)
          Apply this function to draw the World into/as a Scene when the World/Animation/Game has ended.
 

Method Detail

apply

Scene apply(World<?> w)
Apply this function to draw the World into/as a Scene when the World/Animation/Game has ended.