universe.world.test
Class FallingWorld

java.lang.Object
  extended by universe.world.World<None>
      extended by universe.world.test.FallingWorld

public class FallingWorld
extends World<None>

Falling Balls Demo in World style. When the mouse is dragged, balls are created with a random upward velocity and then fall off the bottom of the screen


Field Summary
 
Fields inherited from class universe.world.World
DEFAULT_TICK_RATE, KEY_ARROW_DOWN, KEY_ARROW_LEFT, KEY_ARROW_RIGHT, KEY_ARROW_UP, MOUSE_DOWN, MOUSE_DRAG, MOUSE_ENTER, MOUSE_LEAVE, MOUSE_MOVE, MOUSE_UP
 
Method Summary
static void main(java.lang.String[] s)
           
 Scene onDraw()
          In order to draw the World, draw the balls into an EmptyScene
 Package<None> onMouse(int x, int y, java.lang.String me)
          When the mouse is dragged, we add a new random Ball
 Package<None> onTick()
          On each tick, we apply gravity, move them, and filter out those off screen
 
Methods inherited from class universe.world.World
bigBang, bigBang, lastScene, onKey, onReceive, onRelease, stopWhen, tickRate
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Method Detail

main

public static void main(java.lang.String[] s)

onDraw

public Scene onDraw()
In order to draw the World, draw the balls into an EmptyScene

Specified by:
onDraw in class World<None>

onMouse

public Package<None> onMouse(int x,
                             int y,
                             java.lang.String me)
When the mouse is dragged, we add a new random Ball

Overrides:
onMouse in class World<None>

onTick

public Package<None> onTick()
On each tick, we apply gravity, move them, and filter out those off screen

Overrides:
onTick in class World<None>