world.sound.test
Class Mario

java.lang.Object
  extended by world.sound.SoundWorld
      extended by world.sound.test.Mario
All Implemented Interfaces:
SoundConstants

public class Mario
extends SoundWorld

Simple class that demonstrates playing a melody... a simpler version of the classic Nintendo soundtrack


Field Summary
 
Fields inherited from class world.sound.SoundWorld
DEFAULT_TICK_RATE, KEY_ARROW_DOWN, KEY_ARROW_LEFT, KEY_ARROW_RIGHT, KEY_ARROW_UP, keyTunes, MOUSE_DOWN, MOUSE_DRAG, MOUSE_ENTER, MOUSE_LEAVE, MOUSE_MOVE, MOUSE_UP, musicBox, tickTunes
 
Fields inherited from interface world.sound.tunes.SoundConstants
Accordion, AcousticBass, AcousticBassDrum, AcousticGrandPiano, AcousticGuitar_nylon, AcousticGuitar_steel, AcousticSnare, Agogo, AltoSax, Applause, APPLAUSE, Bagpipe, BAGPIPE, Banjo, BaritoneSax, BASS, BassDrum_1, Bassoon, BIRD_TWEET, BirdTweet, BlownBottle, BrassSection, BreathNoise, BrightAcousticPiano, Cabasa, Celesta, Cello, CELLO, ChineseCymbal, CHOIR, ChoirAahs, ChurchOrgan, Clarinet, Claves, Clavi, ClosedHiHat, Contrabass, Cowbell, CrashCymbal_1, CrashCymbal_2, DistortionGuitar, DrawbarOrgan, Dulcimer, ElectricBass_finger, ElectricBass_pick, ElectricGrandPiano, ElectricGuitar_clean, ElectricGuitar_jazz, ElectricGuitar_muted, ElectricPiano_1, ElectricPiano_2, ElectricSnare, EnglishHorn, Fiddle, Flute, FrenchHorn, FretlessBass, FX_1_rain, FX_2_soundtrack, FX_3_crystal, FX_4_atmosphere, FX_5_brightness, FX_6_goblins, FX_7_echoes, FX_8_scifi, Glockenspiel, GuitarFretNoise, GuitarHarmonics, Gunshot, HandClap, Harmonica, Harpsichord, Helicopter, HiBongo, HighAgogo, HighFloorTom, HighTimbale, HighTom, HiMidTom, HiWoodBlock, HonkyTonkPiano, INSTRUMENT_NAMES, INSTRUMENTS, Kalimba, Koto, Lead_1_square, Lead_2_sawtooth, Lead_3_calliope, Lead_4_chiff, Lead_5_charang, Lead_6_voice, Lead_7_fifths, Lead_8_basslead, LongGuiro, LongWhistle, LowAgogo, LowBongo, LowConga, LowFloorTom, LowMidTom, LowTimbale, LowTom, LowWoodBlock, Maracas, Marimba, MelodicTom, MusicBox, MuteCuica, MutedTrumpet, MuteHiConga, MuteTriangle, NoteA, NoteAp, NoteB, NoteC, NoteCp, NoteD, NoteDownA, NoteDownAp, NoteDownB, NoteDownC, NoteDownCp, NoteDownD, NoteDownDp, NoteDownE, NoteDownF, NoteDownFp, NoteDownG, NoteDownGp, NoteDp, NoteE, NoteF, NoteFp, NoteG, NoteGp, NoteUpA, NoteUpAp, NoteUpB, NoteUpC, NoteUpCp, NoteUpD, NoteUpDp, NoteUpE, NoteUpF, NoteUpFp, NoteUpG, NoteUpGp, Oboe, Ocarina, OpenCuica, OpenHiConga, OpenHiHat, OpenTriangle, OrchestraHit, OrchestralHarp, ORGAN, OverdrivenGuitar, Pad_1_newage, Pad_2_warm, Pad_3_polysynth, Pad_4_choir, Pad_5_bowed, Pad_6_metallic, Pad_7_halo, Pad_8_sweep, PanFlute, PedalHiHat, PERCUSSION, PercussiveOrgan, PIANO, Piccolo, PizzicatoStrings, Recorder, ReedOrgan, ReverseCymbal, RideBell, RideCymbal_2, RideCymbal1, RockOrgan, SAX, Seashore, SEASHORE, Shamisen, Shanai, ShortGuiro, ShortWhistle, SideStick, Sitar, Skakuhachi, SlapBass_1, SlapBass_2, SopranoSax, SplashCymbal, STEELDRUM, SteelDrums, StringEnsemble_1, StringEnsemble_2, SynthBass_1, SynthBass_2, SynthBrass_1, SynthBrass_2, SynthDrum, SynthStrings_1, SynthStrings_2, SynthVoice, TaikoDrum, Tambourine, TangoAccordion, TELEPHONE, TelephoneRing, TenorSax, Timpani, TinkleBell, TremoloStrings, Trombone, Trumpet, Tuba, TUBA, TubularBells, Vibraphone, Vibraslap, Viola, Violin, VIOLIN, VoiceOohs, Whistle, WOOD_BLOCK, Woodblock, Xylophone
 
Method Summary
static void main(java.lang.String[] argv)
          Simple Main method (that Java runs) to start the animation/sound
 Scene onDraw()
          Draw the beat number in the center of the Scene
 void onTick()
          Loop if needed, move to the next note, and increase the number.
 double tickRate()
          Medium tick-rate
 
Methods inherited from class world.sound.SoundWorld
bigBang, equals, lastScene, onKey, onMouse, onRelease, stopWhen
 
Methods inherited from class java.lang.Object
getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Method Detail

tickRate

public double tickRate()
Medium tick-rate

Overrides:
tickRate in class SoundWorld

onDraw

public Scene onDraw()
Draw the beat number in the center of the Scene

Specified by:
onDraw in class SoundWorld

onTick

public void onTick()
Loop if needed, move to the next note, and increase the number.

Overrides:
onTick in class SoundWorld

main

public static void main(java.lang.String[] argv)
Simple Main method (that Java runs) to start the animation/sound