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java.lang.Objectworld.sound.SoundWorld
world.sound.test.Mario
public class Mario
Simple class that demonstrates playing a melody... a simpler version of the classic Nintendo soundtrack
| Field Summary |
|---|
| Fields inherited from class world.sound.SoundWorld |
|---|
DEFAULT_TICK_RATE, KEY_ARROW_DOWN, KEY_ARROW_LEFT, KEY_ARROW_RIGHT, KEY_ARROW_UP, keyTunes, MOUSE_DOWN, MOUSE_DRAG, MOUSE_ENTER, MOUSE_LEAVE, MOUSE_MOVE, MOUSE_UP, musicBox, tickTunes |
| Method Summary | |
|---|---|
static void |
main(java.lang.String[] argv)
Simple Main method (that Java runs) to start the animation/sound |
Scene |
onDraw()
Draw the beat number in the center of the Scene |
void |
onTick()
Loop if needed, move to the next note, and increase the number. |
double |
tickRate()
Medium tick-rate |
| Methods inherited from class world.sound.SoundWorld |
|---|
bigBang, equals, lastScene, onKey, onMouse, onRelease, stopWhen |
| Methods inherited from class java.lang.Object |
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getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Method Detail |
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public double tickRate()
tickRate in class SoundWorldpublic Scene onDraw()
onDraw in class SoundWorldpublic void onTick()
onTick in class SoundWorldpublic static void main(java.lang.String[] argv)
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