world.test
Class MousePointsVoidWorld

java.lang.Object
  extended by world.VoidWorld
      extended by world.test.MousePointsVoidWorld

public class MousePointsVoidWorld
extends VoidWorld


Field Summary
 
Fields inherited from class world.VoidWorld
DEFAULT_TICK_RATE, KEY_ARROW_DOWN, KEY_ARROW_LEFT, KEY_ARROW_RIGHT, KEY_ARROW_UP, MOUSE_DOWN, MOUSE_DRAG, MOUSE_ENTER, MOUSE_LEAVE, MOUSE_MOVE, MOUSE_UP
 
Method Summary
static void main(java.lang.String[] args)
           
 Scene onDraw()
          Return a visualization of this VoidWorld as a Scene.
 void onMouse(int x, int y, java.lang.String me)
          Change this VoidWorld when a mouse event is triggered.
 
Methods inherited from class world.VoidWorld
bigBang, equals, lastScene, onKey, onRelease, onTick, stopWhen, tickRate
 
Methods inherited from class java.lang.Object
getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Method Detail

main

public static void main(java.lang.String[] args)

onDraw

public Scene onDraw()
Description copied from class: VoidWorld
Return a visualization of this VoidWorld as a Scene. See EmptyScene, Scene.placeImage(Image, int, int), and Scene.addLine(int, int, int, int, String) for documentation on constructing Scenes

Specified by:
onDraw in class VoidWorld

onMouse

public void onMouse(int x,
                    int y,
                    java.lang.String me)
Description copied from class: VoidWorld
Change this VoidWorld when a mouse event is triggered. x and y are the location of the event in the window, and event is a String that describes what kind of event occurred.

Possible Mouse Events

"button-down" : The user presses a mouse button in the VoidWorld window
"button-up" : The user releases a mouse button in the VoidWorld window
"move" : The user moves the mouse in the VoidWorld window
"drag" : The user holds a mouse button and moves the mouse in the VoidWorld window
"enter" : The user moves the mouse in-to the VoidWorld window
"leave" : The user moves the mouse out-of the VoidWorld window

Overrides:
onMouse in class VoidWorld